Saturday, May 14, 2011

Virtual Reality Check Live Event Part III

Matt Bleistern:
- Headsets implanted into the human body.

Victoria Stewart:
- A device that accurately provides various color codes.

Gary Crowley:
- Interacting with our devices the way we interact with people.

Anthony Almeida:
- Tapping cards rather than swiping.

Tuesday, May 3, 2011

Community

After several months of gathering information and conducting research on what makes "a community" a community. I learned that it's best to form a community when members are enthusiastic about the same topic. The more people who enjoy the subject matter, the better the discussion and the closer members become. If there is a little as one person who does not enjoy the topic discussed then that person can bring the entire mood down and make it a difficult time for the rest of the members.

Wednesday, April 13, 2011

Tomazs Sikorski Lecture

I loved Sikorski's lecture on what he calls "engaged art." He was a good speaker and I could tell that he loved what he does. Here are the notes that I took on his presentation:


- Ran most progressive art gallery in Warsaw in the early 80s.
- Art theories and critics in Europe recognize a certain type of art in which an artist does not want to execute an idea relating to aesthetics only.
o Political, social, psychological.
- All engaged art.
- There are politically engaged artists when there is a need to change something in politics and the status quo.
- Anywhere and every time art is available for the creation and improvement of social life.
- Psychological the most difficult to understand.
o Art that you can be close to, physically and mentally.
- In Europe, artists get more engaged in surroundings than in America.
- Yalta Conf. – Europe divided into two parts (one ruled by USSR).
- Long oppression in Poland by USSR.
- Engaged Art:
o Can modify status quo.
o Visible and invisible effects.
o Cognitive reactions.
o Forces the human mind to develop and open up.
- Art that believes it can change things, can have effects that are social and cultural, the way we see and think (cognition).
o Take years to form.
- Experiencing certain art works can refresh your mind; ask yourself basic questions.
o Rebuild opinions and feelings.
- Enlightenment – suddenly you grasp everything and it is clear and obvious.
o Highest value of art possible that opens up your mind.
- Intellect is not everything; is just a small part of the human mind.
- Polish graffiti during Nazi occupation in the 40s and Soviet occupation in the 80s.
o Would be shot right then and there rather than be put in jail.
- 1978 – KwiKulik, Monument Without Passports (performance)
o Feet plastered to floor.
- 1981 – Bonfire of Freedom (performance).
- 1981 – Europe, Art, and Fear (performance).
o TS drew Europe in chalk, colored in Poland, laid down with a trash brash hanging above dripping water and washing away the chalk.
- 1984 – Brooklyn Projection by Krzsztof Wodiczko (Memorial Arch).
- Social Engagement:
- 1981 – Stupid Woman by Ewa Partum (performance).
- 1988-1989 – Homeless’ Vehicle by KW (industrial design?).
o Looked different outside than in a museum (indoors).
- 1993 – Picture for the Homeless by TS (used paintings to build tents).
o Artwork can serve as something more than just images.
- Chinese artist Wei-Wei arrested for protesting, making art.
- 1996 – Olympia by Katarzyna Korzyra (photograph).
o Refers to Monet’s painting from 1864.
• Ideal image of the woman.
- 1996 – Lego Concentration Camp by Zbigniew Libera.
o How we treat boys and girl to make them men and women.
• Break down the common way of bringing up children.
- 1998 – Eye for the Eye by Artur Zmijewski (film).
o Films situations not seen everyday; very personalized.
- 2003 – Positive by ZL (photograph comparing modern people huddled together to concentration camp prisoners huddled together).
o Attempt to reverse atmosphere of history.
• People are happy in the modern day photograph unlike the misery the prisoners experienced.
- Psychological engagement:
- 2011 – Yes No by TS (painting).
o There is no absolute truth; every truth is a creation.
• There is no abstract, living truth.
- Art is a reaction from your body.
- Art is subjective; it all makes sense some how but it depends on who is looking at it.

Thursday, March 31, 2011

What is Good Design?

Efficiency, respect, beauty:
Look at St. Petersburg Clearwater identity design by Michael Bierut and Joe Marianek of Pentagram.

Thursday, March 24, 2011

Creepy Technology!

The Japanese are known for their innovative technologies. From the flat panel television to digital cameras, Japan provides top-of-the-line technology products. Robots have become popular lately, but not the kinds you would expect. No metal skin and no squeaky sounds when moving. These new robots might as well be called humans. They have very similar characteristics to us, it's scary. Check out the photograph of the Japanese female robot in the slideshow above!

Wednesday, March 2, 2011

iPad2!

Finally! The much anticipated announcement of the iPad 2 has arrived! What really stood out about the event, besides the actual device of course, was Apple's various speakers regarding the iPad as "post-PC" and "a revolutionary product." It sounds cheesy, but they are so right. The iPad is now being provided to students across the nation, doctors working in hospitals, and autistic children to improve their communication skills. The event really touched upon all of the great things the iPad has brought to people. I am sure that the iPad 2 will further all of those aspects and eventually help the entire world.

Tuesday, March 1, 2011

Guest Speaker: Lorena Duran

I really enjoyed Lorena Duran's lecture today about her life so far as a designer. I thought she presented herself very nicely and everything she said was fascinating. I loved all of the design work she showed and the advice she gave was invaluable. Here is the list of notes I took throughout the presentation:

- Designer = wide-range of things to do.
- Advise on products related to design.
- Communicating to people visually is one of the fastest ways to get a point across.
- Has worked on identity programs, branded environments, brand development, exhibition design, naming, architecture, experimental interactivity.
- Works for Christie's Global Markets (art auction house).
- Need a creative brief in order to follow through with a project.
- Her role is to write the brief.
- Working all over the world you encounter different rules/limitations (ex: Hong Kong specifies where certain things go based on Feng Shui).
- Must be able to place the same exhibition in different sites.
- A logo translates what the product/service is about.
- The brand is not the logo!
- Deals with lawyers, marketing directors everyday.
- Uses a max of 3 typefaces.
- Form and content = 50-50
- Worked on AIGA 365 Competition (exhibition designer).
- Looked at etymology of the word "competition" and found a totally different meaning the real word.
- Influenced design work.
- Must have basic knowledge about exhibition design materials.
- Partner with other companies (ex: engineers).
- Consider flow in exhibition design.
- Ex: curves to embrace welcoming, no 90 degree angles.
- Think about dominant, sub-dominant, and complimentary forces when designing.
- Combine experience and emotion.
- Good open source communication as an undergrad now.
- Look for design interests.
- Have no fear.
- People are much more willing to teach.
- Be daring.
- Things take time.
- Have a lot of passion.
- Be humble.
- No ego, no attitude.

Supporting the Enemy

Rahul Sood, a high-ranking employee at Microsoft, recently stated in an interview that "every executive in the PC industry should use an Apple notebook." This is really great news because someone on the opposing team is actually rooting for a product that does its job very well. I've had my fair share of problems with a PC and finally made the switch to a Macbook Pro. It was the greatest decision of my life. Technology evolves, just like people. If you don't have the right traits then you won't survive. Apple is the epitome of the perfect "species" that everyone wants to copy. Someone once told me that to make it big in the technology world, you need to be a trend-setter, not a trend-follower. In other words, you need to be like Apple, not Microsoft/Motorola/Driod (Google)/etc.

Thursday, February 24, 2011

Xbox Kinect: You Are the Controller

Since the Nintendo Wii came out in 2006, video game companies have been striving to create the next best motion-sensor game controller. Playstation made some headlines with the Move, but it was Microsoft's Xbox that really stole the show. The Kinect requires no handheld devices; only a thin rectangular box that sits above your television. But how does it work without any handheld controller? That's the best part: you are the controller. When you jump, your character on-screen jumps. When you move to the left, your character on-screen moves to the left. It's pretty accurate too. Just another example of the fading line between the physical and virtual worlds...

Powerpoint Icons

Here are the five icons I created. Each one represents a specific section of my powerpoint which I will be presenting at the end of the semester.





Sunday, February 13, 2011

Egypt and Social Media

If you haven't heard/read about what's going on Egypt, then you must live under a rock. Several days ago, the government shut down social media outlets like Twitter to prevent its citizens from forming protests against former "President" Hosni Mubarak's regime.

What is significant about this situation is the role social media has played. I'm guessing that most people who use Facebook and Twitter have not really thought about it in depth. Why is it so special and can we live without it? The Egyptian revolts have brought a new thought-process into our minds: the idea that we, as humans, cannot live without social media. We crave interaction and the ability to socialize without being face-to-face with someone makes organizing events a lot easier. If it weren't for social media, then Egypt would still be under the rule of Mubarak.

HP TouchPad

Since the release of the Apple iPad in April 2010, the tablet world has exploded as more technology companies are keeping up with this ever-changing field.

HP, one of the world's leaders in technology, recently announced it's new tablet, the TouchPad. This particular tablet is supposed to compete very closely with the iPad. Unlike the iPad, the TouchPad can view Flash which was a huge factor that made the iPad slightly unpractical for those people like me who are constantly surfing the Internet.

I think that the tablet will gradually take over the use of laptops. Tablets are lighter, smaller, easy to use, and can do all of the basic functions a laptop can do. I wouldn't be surprised if laptops became the cell phones of the 80s.

Thursday, February 10, 2011

FA 102B/01 Powerpoint

"The Valorised Designer" by Nigel Whiteley

I began a short discussion today about Nigel Whiteley's "The Valorised Designer."  The essay is about how design education must change so those who have degrees in design can be "valorised."  Whiteley suggests that a valorised designer is one cares about both the social and environmental implications of their work.

I loved the essay and I agree with Whiteley on most of his points.  I think the class liked it too because they joined in on the discussion and had very good responses.

Wednesday, February 2, 2011

First Day Peer Teaching 2/1/2011

I was very pleased with my first day as a peer teacher.  I wasn't nervous and I knew my subject very well.  The only I was worried about was speaking too fast (which I feel like I did at some points) and not being too "teacher-like."  I spoke to another peer teacher who gave me great advice.  He said, "you have to learn how to draw the line between 'peer' and 'teacher'."

I went over the layout of my powerpoint which the rest of the class is supposed to copy.  I also showed some students how to form the layout, choose colors, a background, etc.

Overall, I enjoyed it and I am looking forward to next class.

Friday, January 28, 2011

Why Did I Create Virtual Reality Check?

Technology defines us. It facilitates social interactions, intellectual stimulation, and our daily activities. From a toaster to Facebook, everything about our lives is in the (metaphorical) hands of technology.

It's very interesting to think about technology this way; most people take it for granted. It's as if humans have this innate sense about technology the minute we enter this world. This is exactly my goal in creating this site: to bring to light the realization that the differentiation between the physical world and virtual world is evaporating.

Tuesday, January 11, 2011

It's the Little Things that Matter

I learned a lot from my first assignment for the class I am peer teaching this spring.  The slideshow I have to create doesn't contain too many words, so it's the visual aspect that must be focused on.  As I said in my last post, the simpler the better, and this rings true for this slideshow.

Here is a list of some of the visual factors I learned:

-  A subtle divider between the primary and basic header/footer text makes the biggest difference.
-  Pictures look different when they're 2 feet in front of you than 15+ feet away from your audience.
-  Use as few words as possible because you will explain the details!
-  Be cautious of gradient/non-solid backgrounds; a gradient background may look nice on screen, but on a project striations and ridges may appear.
-  Different font and color for basic header/footer info and main text.
-  Welcome and Thank You slides are nice.

Now that the visual part of the assignment is done, I have to prepare for the verbal part.  And no, I'm not dreading this.  I know my topic very well so I'm looking forward to it.

Sunday, January 2, 2011

Logotype Design

Designing a logotype can be fun, especially when you get to experiment with different fonts, colors, styles, etc.  But I tend to overthink a lot of things so I immediately jumped into the design process, ultimately skipping some major steps.

I realized that starting simple is the number one factor in design.  You need to work your way up; starting with a cool looking font and awesome colors is not ideal.  It is important to use a basic font and work in black and white.

After doing that I looked at my logotype, (Virtual) Reality Check (yes, the parentheses around virtual are intentional) and was able to pick out the parts of it that stood out (the parentheses) and add some "pizzazz."

I've read a lot about Paul Rand, one of the most famous designers to have ever lived, and have come to the conclusion that the reason he is so famous is because he work is so simple.  It's not all of that over-the-top design you see today.  The logos he created were easy to comprehend.

As a result, I decided to merely add black dots at the ends of the parentheses not only to add some artistic significance, but suggest a computer/technology theme (to me at least!).